This website uses cookies. By continuing to browse it, you are agreeing to these cookies being used. For more information, please visit Scrapper Duncan's Blog Page on cookies (link opens in new window). Hide This Message.



Interactive Chess Viewer



Use your browser controls to make the board bigger.

Full instructions to use are at the bottom of this page.





Url:

Position after:

drag&drop     pawns

rotate board allow recording


SAN:

copy move delete




for email/blog
FEN:

additional options for parsed pgn files:
                                                     


Thanks to Lutz Tautenhahn for his code (see his homepage or his PGN Viewer help page).


Basic Instructions


1. Paste your PGN Code (algebraic game notation) into the white dialogue box on the right-hand side of the board.

2. Use the controls at the bottom of the board to click through the moves or choose your preferred 'play' speed from the drop down list and press the 'Play' button.

3. Erm, that's it.

Advanced Instructions


1. Check whether a position is checkmate by clicking the "mate?" button.

2. Check whether a position is a draw by clicking the "draw?" button.

3. Print the board diagram by clicking the "print" button and following your printer's normal instructions. Do not forget that you can usually also print to file, which means that a graphical image will be saved to your computer.

4. Tick the 'pawns' box and then press the "print" button if, for some reason, you only wish to print a diagram of the pawn structure shown on the board diagram.

5. Tick the 'drag&drop' box for a slightly different graphical effect for moving the pieces. Can anyone else discover any different use for this feature?

6. Tick the 'rotate board' box to put the black pieces on the bottom and the white pieces on the top. Watch the algebraic coordinates change as if by magic!

7. To set up a position without the PGN Code: Select your chosen graphical assistance from the 'candidate move style' drop down list and click the 'apply' button. Press the 'Setup Board' button to put the pawns and pieces back to their staring positions. Tick the 'allow recording' box, to allow yourself to move the pieces on the board by using the mouse rather than an existing PGN code. Press the "undo" button to retract moves made in this manner. Choose whether you want to copy a piece or a pawn, move a piece or a pawn or delete a piece or a pawn by selecting the relevant bullet tick box.

8. To generate a web page (which you could then link to from a blog or wherever you want), replace the text that says "header text" in the white dialogue box at the bottom with the title of the game and click either the "Make Gamelink" or the "Make Puzzlelink" button as required. A new window will open. Click on the long link at the bottom of that page. A new window will open. The URL (web address) of the newest window is the web address of the page you have generated. Use this feature to share your games on the blog by linking to the web address you have generated!

9. Do not fiddle around with the text in the two boxes which are to the right of the acronym "SAN", which stands for "standard algebraic notation". This tells the PGN Viewer how to read the PGN code. If you do accidentally change these texts, refresh the web page and everything will return to normal.

10. The "FEN" code box used the Forsyth-Edwards Notation, which can be used to record a board position. Having set up a board position, you can click the "Get" button to generate the FEN code for that particular position, which can then be copied from the FEN code box. Alternatively, you can paste your own FEN code into the box and click the "Apply" button to create that board position. Clicking the "List" button opens a new window with the FEN code in use.

11. Regarding the dialogue box at the top, next to the text "URL", I'm sorry I've never figured out how to parse from another URL using our PGN Viewer. Any questions? I won't know the answers if they are not explained above but you might find them on the help page of the person who wrote the Javascript which makes the PGN Viewer. You can donate to him via PayPal on the help page, which would be a nice thing to do, since he has made this clever piece of software free for all.